A bit of a fish out of water, Dayoung needs to do some serious damage to Quintum Mechanics' R&D and avoid getting arrested by the 1986 police. There might even be time for a spot of damsel-in-distress rescuing and some superheroics. I loved the end couple of pages where Dayoung gets her 1980s outfit on and really digs in to life in the virtual stone age.
The style of the book is incredibly kinetic and the artists have created the movements of Rocket Girl's jetpack beautifully, the lights of New York (both overground, underground, present and future) whizzing by in a blur- but I found the pace and the movement kind of made the story hard to follow. In places the panels kind of jump around all over the place, all different shapes, sizes and orders and I had to go back in several places and re-read parts.
I found myself too noticing more and more the amount of open mouths in the artwork- and the more I noticed, the more I looked for, and the more I found, the more it irritated me. Totally irrationally, of course. Other than that, the artwork is gorgeous- moody blues and purples and I loved the contrast between 1986 and 2014 New York. Though 27 years have dramatically changed the appearance of the city, all its technology doesn't seem to have gone far to solving its social problems.
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