A coming-of-age, fantasy adventure in a magical, Scotland-infused
world swimming with threats and danger, magic, wonder and myth. We follow
Wulliam, son of the Riverkeep and soon to be Riverheep himself, who embarks on
a dangerous downriver journey to save his beloved Pappa when he becomes possessed
by a river spirit. The Riverkeep’s job is to tend the river, keeping the
waterways free of ice in the winter and removing and administering to the dead
when they are found. Abandoning his post at the river and letting it freeze
over for the first time in centuries, Wull’s only hope is to get his father to
the sea, then, somehow hunt down and kill a legendary water monster whose
bodily tissues and fluids are said to have healing properties and other restorative
powers.
Along the river, Wull, for whom time is of the essence,
meets and reluctantly accumulates some hangers on. First is Mix, a sprightly,
chipper girl that has a gift for thievery and seems very easy to like. Then
Tillinghast, a man who is made of straw, herbs, skin and consciousness that
provides most of the comic relief with some oddly placed knob jokes. Then there’s
Remedie, an on-the-run witch lady, prim and proper, cradling her strange,
wooden baby. They're a motley crew, taking up too much space in bäta, a
kind of (possibly semi-sentient) ceremonial rowing boat with eyes.
As they make their way down the river, far beyond Wull’s
usual territory, the characters encounter various obstacles, fights, deadly
creatures and other hostiles. They are forced to depend on the unique skills of
one another for survival. Mr Pent and Mr Rigby, the duo of hitmen employed by
the snivelling Mr Rigby reminded me of Mr Croup and Mr Vandemar from Neverwhere, a book whose influence on
this one is evident. (Reluctant, slacker hero; impish girl sidekick; impossible
quest to slay a mythical beast; grotesque brutish hitmen; verbose conman with
certain, post demise talents- I realise Neverwhere
is basically the Odyssey, yes, but the similarities are too many to not be
noticed).
I felt this book left a lot of unanswered questions. Why
didn’t Mix eat? What were those tattoos? How did the Mormorach’s first victim’s
face get all that way up river from the estuary? What happened to Bonn, Remedie
and Mix? What was the Mandrake all about? What will Wull do now? Should he get
some more whale oil while he’s in the city?
This was a strange read for me. I was very aware of the
writing throughout- it’s a style that forces the reader to notice; very heavy
on the metaphors and the mysterious, unexpected imagery. Riverkeep’s prose is very thick and gloopy, the world-specific
dialogue swamping the reader. I found myself frequently putting this book down
just for a bit of a breather and respite from the constant, somewhat domineering
language. I’m not sure who this book is written for to be honest. I don’t think
younger readers will persevere with the overwhelming language, the slow (but
effective) world building and the gentle pace of the adventure. There are
episodes of action and violence, but they are spread thinly throughout a 350+
page novel. I don’t think many readers will have the stamina to get very far
with this. Tillinghast’s saucy Carry On-esque comments might raise an eyebrow
or two, but they are so buried in the molasses of the prose that I’m not sure they would be understood.
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